![]() "In Alpha, we stopped development to focus effort on main RuneScape games. "We were actually looking at the idea of creating some kind of idle RuneScape game a few years ago, with RuneScape: Idle Adventures," Pfeiffer explains. In part, this was an acknowledgement of the fact that Malcolm had achieved where Jagex has failed. The leap from hobby to fan project was certainly a daunting task and yet, looking at my current situation, and the support I've received in establishing Games by Malcs as an rising studio, it's definitely paid off for the best."ĭespite the tense relationship between Melvor Idle and RuneScape, and the involvement direct of Jagex the publisher chose to keep the game as an original IP instead of make it an official RuneScape spin-off. "I would never have imagined that I'd get the backing of the same studio that inspired me in first place. Being in a position to collaborate closely with Jagex in direct collaboration on this is the ultimate dream," he says. "Luckily the joy that I felt in those first few months has stayed with me throughout the course of work. Naturally, he wanted to ensure that his game would be successful but he didn't have an 'endgame for his game in mind. This was far beyond what Malcolm's expectations were when he set out. It was downloaded more than 600,000 times on Steam and both major online mobile apps stores. Even the Early Access version proved this formula was well-received by RPG fans. It was released earlier in the month in the month of April. Jagex provided Malcolm development advice and helped with a complete overhaul of the brand and assisted with community management and localisation, taking a game developed by a single person into a product accessible in 13 different local languages (so far). ![]() The discussions continued into Melvor Idle was soon signed to RuneScape Gold Jagex Partners, the RuneScape company's publishing subsidiary.
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